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The Monster Strike Effect: Mixi’s Market Cap Is Now Higher Than That Of DeNA

A lot has been written and said about how hit-driven the mobile game business has become over the last few years, but if the industry needed another bit of evidence, here it is: the market cap of Mixi (2121), Japan’s once biggest social network, has eclipsed that of Mobage operator DeNA (2432) today. As I…

Japan’s Tablet Market Continues To Grow, Apple Loses Market Share

Tokyo-based MM Research Institute released an overview on the Japanese market for tablets yesterday. According to the report, a total of 7.48 million units were shipped domestically in fiscal 2013 (April 2013-March 2014), which is up 30.5% year-on-year. This number is slightly above the projection MM Research released last May. MM Research has raised estimates for…

Lost Land Tactics: A First Look At GREE’s New Real-Time Guild Battle Game

Right after announcing a new studio, GREE (3632) proper announced a new title for the Japanese market today, “Lost Land Tactics”. In the strategy sim, players join guilds and battle each other in quests and s0-called “raid battles”. GREE says that the main selling point of the game is the so-called “Live Online Strategy Turn Battle”…

King Opens Office In Japan, Intensifies Marketing Efforts For Candy Crush

Candy Crush maker King has been testing the waters for a while but now decided it is worth entering Japan’s mobile gaming market with an own office. The company has set up “King Japan” in Tokyo to take care of the local user base. It’s the 10th King office, next to presences in San Francisco,…

Wright Flyer Studios: GREE Sets Up New Studio, Teases Two Games

GREE (3632) yesterday announced the launch of a new studio called “Wright Flyer Studios”, a separate company that was incorporated in Tokyo in February . (Wright Flyer is the name of the world’s first powered aircraft.) The studio is headed by GREE executive Eiji Araki, a member of the core team during GREE’s move to…

Report: Japan’s Smartphone Game Market Worth US$5.4 Billion In 2013, Accounts For Half Of All Games

CyberZ, a subsidiary of Toky0-based Internet conglomerate CyberAgent (4751), released a report on the size of the Japanese market for smartphone games today. According to the report, the domestic market was worth 546.8 billion yen (US$5.4 billion) in 2013, up from roughly US$3 billion in 2012. What’s interesting is that this industry now reached roughly…

Monster Strike: The Story Behind The Game That Made Mixi A Billion Dollar Company (Again)

Mixi (2121), Japan’s once largest social network , is back from the dead. In September 2006, Mixi was the first s0-called Web 2.0 startup ever to go IPO and managed to maintain its status as a large-cap company for years until it stopped innovating and was hit by a flood of competitors: DeNA (2432), GREE (3632), Twitter Japan,…

Report: Nintendo To Finally Go Mobile This Year (But In Its Own Way)

A lot has been written and said about the status quo and future of Nintendo (7974), after the company reported disastrous financial results about two weeks ago: introducing its own tablet, putting a successor to the Wii U on the fast track, buying a smartphone game maker, splitting into multiple business units, and (of course)…