Tag Archive: mixi

Report: Mixi CEO Ready To Sell His 55% Stake, DeNA And GREE May Bid [Social Networks]

Nikkei Business Online is reporting that Kenji Kasahara is ready to sell his 55% stake in Mixi (it’s not unusual for Japanese CEOs to hold such a large percentage of their companies, even after multiple rounds of funding and an IPO). To make it clear: this is just a rumor at this point, and Japan’s…

Social Game Maker KLab Moves To 1st Section Of Tokyo Stock Exchange [Social Games]

Tokyo-based Klab played a major role in the “kompu gacha” shock story that rocked the Japanese social game industry in the last week. The company is one of Japan’s biggest 3rd-party social game makers and developed titles on Mobage, Yahoo-Mobage, Mixi, GREE, and Nico Nico Douga. KLab got listed on the Tokyo Stock Exchange Mothers Index in September last year and reported yesterday it…

“Kompu Gacha” Social Game Mechanic Is History, Here’s How It All Went Down [Social Games]

Earthquake in Japan’s social gaming industry today: a council of six major Japanese companies in this space today announced they will abolish the controversial “kompu gacha” (complete gacha) function from all of their titles by the end of May. No new games offering the mechanic will be allowed to be published on the major gaming platforms…

“Complete Gacha”: Japanese Government To Regulate Social Game Mechanism Soon [Social Games]

Some people thought I went out on a limb when I speculated that Japan’s social gaming industry will get regulated “soon” four weeks ago (the post was later translated into Japanese by tech blog Startup Dating). But exactly that’s what’s very likely to happen. And as I expected, it’s Japan’s National Consumer Affairs Agency (and not the…

What Kind Of Virtual Items Are Japanese Users Paying For? [Social Games]

There’s no doubt that there’s a lot of money in Japan’s social gaming market to be made: GREE and Mobage operator DeNA alone are projected to hit up to US$2 billion each in sales this fiscal year (see here and here). Both companies make around 90% of their money with virtual item sales (the rest…

Self-Regulation: That Council Of Six Japanese Social Gaming Companies Takes Action [Social Games]

With regulation possibly around the corner, that council six top Japanese social game makers and platforms formed last month has announced a first set of measures to react to the mounting criticism of the industry in Japanese media. The council consists of members from GREE, DeNA, Mixi, CyberAgent (which owns a number of social game makers and will turn Ameba into a…

KLab Buys Pikkle To Expand International Business [Social Games]

Tokyo-based (and listed) KLab has announced it acquired Pikkle, a social gaming company established in 2005. Pikkle was led by Englishman David “DC” Collier who joins KLab to accelerate its international business. In 2009, Pikkle raised money from Mixi, CyberAgent, and a few other Japanese companies. According to Japanese media reports, KLab paid 175 million…

Infographic: Size And Growth Projections For Japan’s Social Gaming Market [Social Games]

How big is the social gaming industry players like GREE, DeNA with Mobage, or Mixi are operating in? Tokyo-based designer Francesco Romano has used data I put together to create a flashy infographic that tries to answer this question, based on numbers coming from various sources. The infographic was first posted over on pan-Asian technology…