At roughly US$10B, Japan is the No. 3 market for mobile games worldwide – and as such, it is and has always been a magnet for foreign studios trying to make it big here. One of the most critical steps for foreign mobile game studios entering Japan is how to tackle user acquisition (UA) in...
I will be at Tokyo Game Show 2025 And Token 2049 In Singapore
I am excited to attend the Tokyo Game Show 2025 later this month as well as the Token 2049 conference in Singapore at the beginning of October.In both cases, I will be in town for the entire week. If you are interested in discussing business related to gaming, Web3 and Japan, let me know and we can...
Video: Who Owns Pokemon?
Who owns Pokemon?
I made this video to provide some background on who controls the Pokemon brand, ownership of The Pokemon Company in Japan and a quick look at Pokemon financials such as sales and profits.
Video: A Quick Primer On Web 3 Gaming In Japan
I posted two articles on Japan’s Web3 gaming space on this site before, but here is a new video with a quick overview of Japan’s Web3 and crypto gaming market in less than 9 minutes.
Video: The 70% Rule – Why Studios Don’t Publish Games In Your Country
The web is full of users worldwide complaining “Why is this game not available in my country?”. I made another video in which I discuss what I call the “70% Rule” that often is critical to the question which market gets what games.
The Pokemon Company Sees Another Record Financial Year
The Pokemon Company moves from one record year to the next. The Japanese government’s official gazette just released a set of financials for the fiscal that ended on February 28, 2025: Net sales: 411 billion yen (US$2.9B) + 38.1% on the year on a yen basis Operating profit: 100 billion yen...
