I was recently interviewed by Joseph Kim and Josh Burns for Deconstructor Of Fun on the status quo and future of the gaming market in Japan (mobile, console and PC). Here is the video: Video overview (opens video in YouTube when you click):0:54 Serkan Intro 2:30 Japanese Market Overview 4:55...
JAPAN’S TOP 10 MOBILE GAMES IN 2019 (BY REVENUE)
Game data provider KADOKAWA Game Linkage just published the top 10 grossing mobile games for Japan during CY2019. Here is the overview (gross sales, Japan domestic only, iOS and Android combined) – based on the company’s estimates: 1) Fate/Grand Order from Sony (6758)...
THE GLOBAL GAME BUSINESS IN 2020 (PREDICTION)
Game industry news outlet GamesIndustry.biz asked a number of analysts (including myself) for predictions how we think about the gaming business in 2020. Here is a repost from my contribution to their article: Last Year’s Predictions Switch Pro and Lite for 2019 – 50% correct. (But I...
Switch Lite Sales: The Bloomberg-Citi Disaster
I am German, and as such (I hope) a rather analytical and sober person. Based out of Tokyo, I have been consulting to financial institutions for almost a decade, both buy-side and sell-side. I am an economics PhD and have a solid understanding of how investment banks, investors and “the...
Japan’s Mobile Game Market Size Reaches US$13.3 Billion
Japan’s mobile gaming market is not only the world’s oldest and most mature, it has also reached a massive market scale over the last 10+ years. According to Japan’s Mobile Content Forum (MCF), the country’s market for games delivered on mobile devices reached US$13.3 billion* in 2018...
Pokemon Company’s Net Profit Jumps 50% To US$124 Million
The Japanese government’s Official Gazette just released details on The Pokemon Company‘s financials for its 21st year in business. According to the gazette, net profit jumped to a handsome US$124 million in the financial year that ended on February 28, 2019 (via Kanpo Blog). In 2018, net...