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The Pokemon Company’s Net Profit Jumps 26x To US$143 Million Last Year

As a private company, there is no need for The Pokemon Company to disclose financials every quarter – or to ever discuss any of their numbers publicly.

In Japan, however, a lot of private companies that are structured in a certain way communicate some financials (not all) in the “Kanpo”, the official government gazette, at regular intervals.

The Pokemon Company did so on May 30.

The gazette shows (via Kanpo Blog in Japanese) that the release of Pokemon Go last summer and of Pokemon Sun/Moon last holiday generated some handsome income for the company.

According to the disclosure, net profit reached a staggering US$143.3 million in the fiscal year that ended on February 28, 2017 (there are no sales figures given).

That year was the Pokemon Company’s 19th fiscal in its history.

In comparison to the previous fiscal, net profit jumped by a factor of 26.

Here is The Pokemon Company’s net profit for the last five years (all past fiscals ended on the last day of February):

  • 15th fiscal (for the year that ended on February 28, 2013): US$16.6 million
  • 16th fiscal: US$10.6 million
  • 17th fiscal: US$18.4 million
  • 18th fiscal: US$5.6 million
  • 19th fiscal: US$143.3 million

The rise in profits also helped Nintendo (7974) to significantly boost their numbers last fiscal.

(Nintendo owns 32% of voting rights in The Pokemon Company. According to investment bank CLSA, Nintendo owns another 10% of Creatures Inc., a developer affiliated with The Pokemon Company.)

Report: Japan’s Smartphone Game Market Stagnates At High Level

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Japan Has A “Secondary Market” – For Servicing Mobile Games

There can be no doubt Japanese companies lead the world when it comes to understanding that free-to-play mobile games are actually services that never end. As such, live operations are viewed as a key activity in the mobile game industry’s value chain and taken very seriously over here. For the uninitiated, servicing a given mobile game includes…

Report: Size Of Japan’s Console Gaming Market Drops To $2.6 Billion In 2016

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Facebook’s Instant Games Platform Is Surprisingly Japan-Heavy

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My Own Prediction Of Super Mario Run Downloads? 1.5 Billion (Note: It’s a Free App)

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Japan’s Mobile Game Market Tops US$9 Billion, Is (Probably) World’s Biggest

In the last days, two domestic organizations have released updates on the size of the Japanese market for mobile games in 2015. I am aware that different data sources (especially across countries) rely on different methodologies, but I have not seen any numbers that are bigger than these elsewhere (such as the US or China). If these…