By Dr. Serkan Toto – On Japan's Game Industry

Pokemon Company’s Net Profit Drops, Still At US$80.8 Million Last Year

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According to a release in the Japanese government’s Official Gazette, The Pokemon Company saw net profit reach US$80.8 million in its 20th fiscal year – which ended on February 28, 2018.

While this is a handsome number, it’s also a big drop when compared to the previous fiscal that ended with a US$145.6 million profit, the highest in the company’s history.

That record number was driven by the successful releases of Pokemon Go on mobile (for which The Pokemon Go gets an undisclosed cut) as well as Pokemon Sun/Moon for 3DS.

In the 20th fiscal, ongoing sales from Pokemon Go and Pokemon Ultra Sun/Moon’s release in November 2017 had much less impact on net profit (no revenue data are provided by the gazette).

Still, US$80.8 million marks the second highest net profit in The Pokemon Company’s history.

In fact, it’s almost as much as all net profits from fiscal 1-18 combined.

For reference, here are the last ten fiscal years’ net profits:

  • 11th fiscal (for the year that ended on February 28, 2009): US$10.1 million
  • 12th fiscal: -US$1.3 million (loss)
  • 13th fiscal: US$12.3 million
  • 14th fiscal: -US$3.6 million
  • 15th fiscal : US$16.8 million
  • 16th fiscal: US$10.8 million
  • 17th fiscal: US$18.7 million
  • 18th fiscal: US$5.7 million
  • 19th fiscal: US$145.6 million
  • 20th fiscal: US$80.8 million

As a side note, the Japanese government’s gazette also reveals that shopping subsidiary Pokemon Center (a separate but wholly owned entity) made US$0.93 million in net profit last fiscal.

The latest numbers should also satisfy Nintendo (7974), which owns 32% of voting rights in The Pokemon Company.

Via Kanpo Blog (currency conversion on May 28, 2018: 100 yen=US$0.91)

About the author

Dr. Serkan Toto

I am the CEO & Founder of Kantan Games Inc., an independent consultancy focused on Japan’s game industry.

Please feel free to connect via Email (Serkan at kantangames.com), LinkedIn or Twitter.

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By Dr. Serkan Toto – On Japan's Game Industry