Mobile is king in Japan’s gaming market, there can be no doubt about that. In terms of market size, mobile gaming has become about 3x bigger than console gaming in Japan over the last decade. But what about Japan’s PC gaming market, long considered a niche? Japan’s PC Game Market...
Salaries In Japan’s Game Industry
The current discussion around the proposed payment for voice actress Hellena Taylor for working on Bayonetta 3 in the West has given me the idea to provide an overview of the salary situation in Japan’s game industry. Quick background:In 2019, I acquired a recruiting license (the business is...
Japan’s Mobile Gaming Market Grows To US$12 Billion
Japan’s Mobile Content Forum (MCF), an industry association, just reported that Japan’s market size for mobile games has reached the equivalent of US$12 billion in 2021. (Due to the recent and drastic yen-dollar currency fluctuation*, the sum in US$ is smaller than last year.) The...
Webinar: “Nintendo In 2022 And Beyond: Boom Or Bust?”
After hosting what are now hundreds of calls, seminars, workshops or lectures on the Japanese and global gaming industry, it’s time to offer something new. I will host a webinar on July 28 (Thu), 2022 at 8am ET (8pm SGT/HKT or 9pm JST) with the topic “Nintendo In 2022 And Beyond: Boom...
The Pokemon Company Sees Another Record Financial Year
According to a filing (JP) in the Japanese government’s official gazette, The Pokemon Company has seen yet another record financial year. And the numbers are staggering. For the fiscal that ended on February 28 this year, The Pokemon Company reported (numbers rounded): Sales: 204 billion yen...
Japan’s Blockchain Gaming Industry: A Primer
Even before establishing my consultancy Kantan Games, I have been active in the Japanese game industry since around 2008 – and a lot has happened since that time. Now, here is what I believe is one of the first comprehensive overviews in English on Japan’s blockchain gaming industry...