Game industry news site GamesIndustry.biz asked analysts (including myself) for predictions how we think about the gaming business in 2021. Here is a repost from my contribution to their article: Switch Pro launches Yes, I know, I know. I predict a beefed-up 4K device is coming...
Price Breakdown Of A $70 Video Game: Digital Vs Physical
One of the three client groups I serve with my consultancy Kantan Games Inc. is financial institutions interested in the gaming industry. A common question over the last decade from investors has been: “What is the share for digital versus physical video game sales among publishers and retail...
Attach Rates VS Tie Ratios (And Why You Should Forget Tie Ratios Today)
Attach rate and tie ratio are terms that are often used interchangeably in the global gaming industry – even though they shouldn’t be. Generally speaking, games have attach rates – while consoles have tie ratios. Nothing in the following is rocket science, but I am trying to...
Japan’s Top Selling Video Games And Consoles In 2019
Data provider KADOKAWA Game Linkage just published an overview on the Japanese market for video games and console for 2019. Overall, the entire industry (hardware and software including digital downloads) reached US$4.1 billion in CY 2019. That’s a 0.6% increase year-on-year. What I find...
JAPAN’S TOP 10 MOBILE GAMES IN 2019 (BY REVENUE)
Game data provider KADOKAWA Game Linkage just published the top 10 grossing mobile games for Japan during CY2019. Here is the overview (gross sales, Japan domestic only, iOS and Android combined) – based on the company’s estimates: 1) Fate/Grand Order from Sony (6758)...
THE GLOBAL GAME BUSINESS IN 2020 (PREDICTION)
Game industry news outlet GamesIndustry.biz asked a number of analysts (including myself) for predictions how we think about the gaming business in 2020. Here is a repost from my contribution to their article: Last Year’s Predictions Switch Pro and Lite for 2019 – 50% correct. (But I...