Category Archives: Mobile Games In Japan

Konami To Close 31 Mobile Games In Japan Next Month

Canceled games, ousted star designers, exposed (bad) work conditions: Konami (9766) has not really been producing good news since it announced restructuring efforts around spring this year. And in about two weeks, starting from September 10, Konami Digital Entertainment will close a total of 31 mobile apps on iOS in Japan. The company also warns users that downloaded apps will not…

Monster Strike Now Pulls In US$4.2 Million Per Day In Japan

Monster Strike continues to print money for maker Mixi (2121). According to the latest financial report released by the company, the mega hit game pulled in a whopping US$378 million in sales between April 1st and June 30th. In other words, Monster Strike made Mixi US$4.2 million per day in that time frame, and the game isn’t showing any…

Three Podcasts (With Me) About Social Gaming In Japan, Nintendo On Mobile, And LINE

A total of three times in the past I was given the opportunity by Singapore-based mover and shaker Bernard Leong to speak with him about various tech-related topics in his podcast series “Analyse Asia”. As the name suggests, the focus of the interviews is on the Asian region, and I myself mainly spoke about the…

GREE International (In SF) Apparently Lays Off 2/3 Of Workforce (Update: It’s Rather 1/3)

Update: Venturebeat has learned directly from GREE International COO Andrew Sheppard that around 30% (not 2/3) of the employees in the SF office were laid off. GREE International, the wholly owned US subsidiary operated by Japanese mobile gaming powerhouse GREE (3632), has apparently laid of 2/3 of its workforce. Neither GREE International nor GREE proper has officially confirmed…

Video And Slides From My Presentation At Casual Connect Asia 2015

I was given the opportunity to speak at Casual Connect Asia 2015 in Singapore back in May, covering (no surprise) the Japanese mobile gaming market during my 20-minute lecture. The title of the lecture is “Demystifying Japan: What Pitfalls And Chances Does The World’s Biggest Mobile Game Market Market Offer?”. The organizer of the event,…

Orbit Saga: Gamebank’s First Smartphone App Goes Live

GameBank released Orbit Saga in Japan today, a 3D action RPG for smart devices. It’s the first app released by the developer set up in January this year by Yahoo Japan (4689), the country’s biggest online company (see my previous Gamebank posts). Orbit Saga is trying to blend typical mobile RPG (questing, one-finger-controls, gacha, fusion/evolving of characters, etc.) with…

Report: Japan’s Game Market Grew To US$9.6 Billion In 2014, Thanks To Mobile

Kadokawa Dwango released a new report on the status quo of the Japanese game industry today. According to the so-called “Famitsu Game White Paper 2015” (by Japan’s biggest video game magazine Famitsu), the domestic market for gaming grew 4% year-on-year to US$9.6 billion in 2014. For context, Famitsu estimates the global market size at US$54.4 billion for the same year….

GungHo Announces The Latest Move To Prolong The Life Cycle Of Puzzle & Dragons

Almost 3.5 years after launch, Puzzle & Dragons is still going strong in Japan, generating over US$100 million in sales per month and having crossed 36 million downloads domestically on May 15. Maker GungHo Online Entertainment (3765) has been doing its best to keep the game alive in recent years, i.e. by: updating the app with new characters, gacha, or…