It seems like GREE‘s housecleaning wasn’t over: the company is shutting down yet another one of their first-party games, social card battle game Majin Kingdom. In the fantasy title, players enter a “Summons School”, collect God/Devil/Hero cards, team up with other...
Macross SP: Mobage Gets Great-Looking 3D Social Shooting Game [Social Games]
Finally: BNDeNA, the joint venture announced by DeNA and Namco Bandai during the Tokyo Game Show last year (more here), has its first game ready. And it looks pretty nice, at least on pictures (more on that in a minute). “Macross SP Cross Deculture” is, thank god, not the ten millionth...
How Much Money Is Mobage’s Rage Of Bahamut Making On iOS And Android? [Social Games]
Rage of Bahamut, the social card battle game offered through Mobage‘s international network, has proven to be a smash hit – and a money printing machine. It’s not known how successful exactly (from a financial perspective) the game is, but there are a few pointers that lead to a...
Unmei No Clan Battle: Another Platform-Free Hit Social Game In The Making [Social Games]
Unmei No Clan Battle (“The Clan Battle Of Fate”), a mobile social RPG released by Tokyo-based social game maker Pokelabo and Sega today, is off to a terrific start. The iOS title is currently the top free app in the Japanese App Store and shot up to No. 7 in the ranking of the top...
Buddy Monster: Mobage Gets Great-Looking 3D Social RPG [Social Games]
There can be no question that the quality of social games in Japan, from a technical standpoint, is rising. Case in point: Buddy Monster, a 3D social RPG that just hit Mobage. Even though the name is terrible, the game itself actually looks great: after all, Buddy Monster is the brain child of Yuji...
Gacha: Explaining Japan’s Top Money-Making Social Game Mechanism [Social Games]
One of the main reasons DeNA, GREE and (some of) the 400+ third-party social game makers in Japan are raking in as much money as they do is “gacha”, a special element found in almost every social game in this country. I created a quick guide to explain the gacha phenomenon: I)...