It’s not only about “protecting” younger players and e-mail reminders when users hit a certain payment cap: GREE also announced a number of countermeasures against “real money trading”, a phenomenon that came to light when users started auctioning off rare virtual...
GREE Introduces Restrictions As Answer To Mounting Criticism [Social Games]
The gacha-gambling phenomenon, technical glitches, off-platform virtual item trading: Japan’s social gaming giants DeNA and GREE are probably not amused by recent reports in Japanese media, which triggered a discussion whether regulatory measures by the Japanese government are imminent. The...
GREE Gets SNK Dream Battle [Social Games]
Legendary video game developer SNK is bringing “SNK Dream Battle” to GREE later this month (pre-registration started already), a title that makes use of IP from the company’s various fighting game series. However, SNK Dream Battle isn’t a fighting but a social card battle...
Slides From The GREE Presentation At GDC 2012 [Social Games]
This is probably interesting for anyone reading this: GREE took part in the Game Developer Conference (GDC) in San Francisco earlier this month (the company also plans a showing at the E3 in Los Angeles in May). At the GDC, GREE International’s SVP Of Product, Ethan Fassett, delivered a...
Game Over For Mixi? Facebook Japan Hits 10 Million Active Users [Social Networks]
Facebook reached an important milestone: the company’s Tokyo subsidiary today announced that the number of active Japanese users on Facebook users hit 10 million (active=logged in at least once per month). In other words, 10% of Japan’s web population is actively using Facebook. The...
Zombie Jombie: GREE Rolls Out First US Game [Social Games]
Zombie Jombie – that’s the name of GREE‘s first game specifically designed for a non-Japanese audience. It took the company over a year to release a title outside its home market, and following a “stealth” test roll-out in the Canadian App Store, Zombie Jombie hit the...
