Japan’s most popular smartphone game Puzzle & Dragons has been gaining one million registered users domestically every three weeks or so 15 times in a row to currently boast 17 million. Last month, maker GungHo (3765) said the title has over one million players in South Korea. But so far, the...
Puzzle & Dragons Maker GungHo Made US$4.9 Million Per Day In Sales Last Quarter
GungHo Online Entertainment (3765), the company behind Japan’s top smartphone game Puzzle & Dragons, today published its financial report for January to June 2013. Here are the main data points in English for that time frame (the report is available in Japanese only): sales: US$763 million...
Puzzle & Dragons Now At 17 Million Registered Users In Japan, But Growth Has Slowed Down
Japan’s top smartphone game Puzzle & Dragons has arrived at 17 million users on July 22, maker GungHo (3765) has announced. The number only includes Japanese users, across the App Store, Google Play, and the Kindle. Just like earlier this month, when the game hit 16 million players, the number...
Puzzle & Dragons Hits 16 Million Users In Japan, 1 Million In South Korea
Japan’s top smartphone game Puzzle & Dragons now boasts 16 million users, according to maker GungHo (3765). It took the title 21 days to get from 15 million users to 16 million (the new milestone was reached on June 29), which means that Puzzle & Dragons has been able to add one million...
Puzzle & Dragons Just Lost Its Position As The Top Grossing iPhone App In Japan To LINE (But For How Long?)
Japan’s biggest smartphone game Puzzle & Dragons, which now boasts 15 million users and generated US$113 million in sales in April this year, isn’t the country’s top grossing app on the iPhone anymore – at least for now. As tweeted out by gumi CEO Hironao Kunimitsu around noon...
Puzzle & Dragons Reaches 15 Million Users
It is not ending: Japan’s top smartphone game Puzzle & Dragons has topped 15 million users across iOS, Android and Kindle devices on June 8, maker GungHo (3765) said today. What’s interesting is that the company is still able to rack up 1 million users in three weeks or less –...